A six month project came to an end early this year. The first game ever to utilize the interactive music system ELIAS, it was a challenge but also absolute pleasure to work on Gauntlet
After a long pitching process, I am now the official composer of Elite: Dangerous, a highly anticipated
PC game, based on the classic Elite.
Here the official announcement
and the first trailer I scored for the game:
I am hugely excited by this opportunity which will involve composing an epic orchestral soundtrack, realized by a live
orchestra.
Erasmus Talbot is a freelance composer and sound-designer with over 7 years of experience working for clients such as Disney Interactive, Microsoft,
Avalanche Studios and Relentless. His output ranges from orchestral soundtracks for video games, to electronic music for commercials.
You can find examples of his work here, or request more by getting into contact.
Another long day! I just finished work on a Microsoft commercial,
composing a Django Reinhart type track and adding
subtle sfx. Result to be posted shortly...
A while ago I mixed the sound and composed music for a series of clips about the prestigious Polar Music Prize,
commissioned by the award committee.
Here an example results:
Some of Split Second's FMV sequences have started appearing online... I did this one about 1.5 years ago, it highlights some cinematic, 'hyper-real' sound design, which really defined the game's audio.
Just for fun I re-wrote the music for the babel trailer... After a week of recording and composition here the current version (still needs final pass and video cuts off abruptly...:-( )